This part of the tutorial focus on some of the more special features of Kontakt 2. Having said that there are much more than what's presented here.

Its very important that you spend time to explore what you have learned, trying to find sound that appeals to you.
Working wit sampling the way we are doing here is really all about spending time to explore what these techniques can do.

Playback engines.
Kontakt has several different ways of playing back a sample. So far we have used DFD, DirectFromDisc. That means Kontakt loads the start of the sound files that the instrument uses, in to the computers RAM (memory) and play the rest from the hard disc. The advantage is that it reduce the amount of RAM (computer memory) used. Some of the instrument in the libraries, like the Steinway D, uses a lot samples and requires loads of memory (500Mb). As most of our computers have 2Gb Mb of RAM or less, its getting crowded and that means less simultaneous instruments. The DFD solves this by loading just the start of the sound and plays the rest from disk.

Beat Machine.
Beat machine is one of the other ways of playing back a sound file in Kontakt.. It works almost exactly as Hitpoints in Cubase, but maps the slices to keys on the MIDI keyboard.

Let`s try this with a drum loop (pretty boring, but it is easy understand how it works). You can download the sound file here (right click and choose Save target As).

Open a new Cubase project.
Create a new MIDI Track.
Insert an Kontakt 2 VST instrument (F11 opens the VST instrument in Cubase).

Look and listen to the video below, it shows you:

How to select the Drum Machine playback engine.
How to slice a sample and edit slices.
How to map slices to individual MIDI keys.

There are several annoying things with the Beat Machine/slices possibility.
-To me the most irritating is that you cant move the slice start point.
You have to delete the slice (using the delete button) and then add a new one (using the + button, v 2.02).

The MIDI file.
We created a MIDI file when we sliced the sound file, what can we do wit it?
The Video below shows you:

How to import the MIDI file into Cubase.
How to change tempo.
How to rearrange the drum loop in an flexible way.

Time Machine.
The video below describes.

How to loop a sample
How to choose Time machine 2 (and what it does)
What the legato option does.

Multi:s what's that? Using more than one instrument!
The video shows you:

How to use more than one instrument.
How to assign and change MIDI channels in Kontakt 2 and Cubase SX
How to save a Multi.

Physical outputs.
How to get more than one stereo output.

You can have a maximum of 32 outputs in Kontakt 2. There are two other Kontakt instruments, one with 8 outputs and the other with 16.

This tutorial will show you couple of production techniques that uses Beat machine to generate percussive and sustain types of sounds from a sound file, fast. As always the material (your sound file) you use is important, I will use a vocal sound, my then 8 year old son, the sound I'm always using when trying something new. I suggest you do the same, us a familiar recording of a voice, my recording is just a couple of seconds long.

This part of the tutorial will not give you (as one sad on the net about these pages ther are no" wicked techno sounds tutorial there”. Its even better, I can guarantee Its completely free of those sounds (whatever they are).
This tutorial is for the musician who wants to WORK with his sounds, and are relatively new to sampling. I guarantee you, this tutorial is free from instants rewards, but full off possibilities!

Its important to WORK with your sounds knowing them not only by preset names but by working with the sounds possibilities and the knowledge and not least musical taste, you have.
The techniques described in this tutorial is possible to do easier in other programs (at least parts of them).

-Make a new instrument.
-What you do when the sound file doesn't play.
-Save that instrument.
-How to use the Beat Machine.
-Slice and edit slices.

This instrument will serve as a base for all other instrument we are going to create in this tutorial. All other instrument will be created from this instrument.

As a start its okay to just slice it the way I did it in the video, fast and furious.
But when you start doing this for "serious music creation" you have to experiment/work a lot more with the slices.
Here are some ideas (not very bright ones).
-Make slices that reflects the content of the sound, like make one slice for every vowel and consonant.
-Make slices that reflect a tempo, 1 second is a 1/4 long 0.5 seconds is a 1/8 not long. That is if the tempo is 120. Okay there are other programs that do this much more easy, but why not do it this way.....?

Next Video.
-Transposing Slices
-Transpose Individual slices.
-Using compressor to even out volume differences (not the best techniques described here).
-Using Volume envelop to make all slices have equal length.

To edit all slices its not always necessary to mark them as said in the video.
Kontakt defaults to Edit all Groups, a command you find in Group editor. Its the group editor that really decides what is edited. This is not always true as transposition pan and volume in the Mapping editor is not depending on the setting.
Edit all Groups, in Group editor. Confused? This is all about the advanced possibilities in Kontakt, and it makes sense if you are into complicated performance programming. And just to tell you I don't do much of this myself. When it comes to advanced performance programming like what you find in Vienna Symphonic Library, I levee this to people specially interested in that.
matsc 2006 rev 01-2009